Official Rules

Action Phase
Starting with the player holding the Start Player Tile, and moving clockwise, you may take one Action or Pass. This continues until all players' Summary Tiles are flipped with the Reaction Overview faceup, at which point the Action Phase immediately ends.The number or type of Actions a player may take is only limited by the number of Influence Discs available on their Influence Track.

Actions
When taking an Action, move the leftmost Influence Disc from your Influence Track to the Action Space on your Action Track corresponding with the chosen Action. Stack subsequent Influence Discs on top of any already occupying an Action Space; the same Action may be taken multiple times.

The possible Actions are:


 * Explore
 * Research
 * Upgrade
 * Build
 * Move
 * Influence

Combat Phase
The Combat Phase is when battles are resolved. A battle takes place if a Sector is occupied by more than one opponent (player or non-player such as Ancients, Guardians, or the GCDS). Battles are resolved in descending numerical order as determined by the Sector Number printed on each Sectortile.

Battles with multiple opponents are resolved between two players at a time in reverse order of entry into the Sector, with non-player Ships battling the last surviving player.

For each battle, the player who first entered the Sector is considered the Defender and the player who entered last is considered the Attacker. If a player Controls the Sector where the battle is taking place, that player is always considered the Defender and will battle last, regardless of when their Ships entered the Sector.

Main Battle Concepts
Battles are resolved through a series of repeated Engagement Rounds, until all of one player’s Ships have Retreated or are destroyed. Each Engagement Round, Ships Activate by type, in Initiative order, attempting to Hit opposing Ships by rolling the dice corresponding to the Cannons present on their Ship Blueprints.

INSERT BATTLE STEPS HERE

Upkeep Phase
During the Upkeep Phase, players use their Income to Pay their Civilization Upkeep Cost. Then they Produce Materials and Science Resources according to the Population Cubes they have moved to planets.